![]() Vulkan-Debug: Allocating additional memory for textures (x2) Vulkan-Info: Shader 0x5619bab3ae257b23 uses 1D texture but bound texture has mismatching type (dim: 0x01) Vulkan-Debug: Allocating additional memory for textures (x4) ![]() Full sync at GX2DrawDone: falseĬrash 1 ¶ - Run title. Use precompiled shaders: auto (gameprofile) GPUBufferCacheAccuracy: low (gameprofile) CPU-Mode: Single-core recompiler (gameprofile) Loaded RPL module turbo (checksum 0xD09700CE) VK_FORMAT_R4G4_UNORM_PACK8 not supported Driver version (as stored in device info): 00191ACD Using GPU: Intel(R) Iris(R) Plus Graphics 640 General ¶ - Init Vulkan graphics backend. Shader cache was removed completely since last build. ![]() ![]() I've noticed that the VRAM was increasing with every race (menu: 0.3/7.9 GB, race1: 1.1/7.9 GB, race2: 1.7/7.9 GB) whereas in OpenGL it roughly stayed at 0.9/7.9 GB. In one instance it froze my whole computer to the point where even CTRL+ALT+DEL wasn't working. Cemu crashes after one to two races in Mario Kart 8. ![]()
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