![]() For instance, the recent onslaught of superhero movies has been generally received positively. Although it might be too early to tell, but there seems to be just enough new mechanics, while maintaining solid difficult-to-master level designs that Crash is known for, to compel most of their audience to leave a positive review. Toys for Bob, the studio behind the Spyro remaster, took on this task of making a completely new game with new character designs and stories. However, what might be just as impressive as bringing back an old IP back into the spotlight would be making a brand new sequel for fans both old and new. A good visual update might sound easy, but Conker’s Bad Fur Day exists. Despite their studio’s name, I cannot imagine myself in their place in front of this task, to visually update a relic for a modern audience’s liking while not alienating nostalgic fans. Nostalgia is a powerful force, all the examples I’ve mentioned still raked in tons of money and/or attention however, it is hard to out do the rose-tinted products of the past.Ĭrash Bandicoot has somehow made a miraculous comeback partly due to repetitions of the onomatopoeic “woah” but mostly due to Vicarious Vision’s remastering of some of the franchise’s most beloved games. Nearly every life-action remake of a Disney cartoon has been critically panned, JK Rowling’s attempts to expand the Harry Potter universe through tweets have been memed on, and many deemed the sequel to To Kill a Mockingbird to be subpar in quality at best. There have been various kinds of reboots and revisits to past properties in the previous few years, and many times they have been met with criticism. I want to preface this by saying that I don’t have any nostalgia for this franchise. video games indie games fanart crayon rainbow gaming octcolorĭay 22: Crash Bandicoot 4: It’s About Time (Toys for Bob) I look at this rainbow behind me now, and I know that I knew. ![]() Simplifying the pieces to character profiles did help, but some days, I was so tired that I vowed that I won’t ever do this again and wouldn’t recommend this stupidly-long challenge to anyone. I really felt bad on the days where I was especially loose as disrespecting the work is the last thing I wanted to do. With that said, I did find thinking of a game and then making a drawing of said game every day to be quite tiresome. I know I’m just a little drop in the sea, but I’m glad that at least some people across the world can read and find interest in these works that others have put so much work into. These aren’t even critiques they’re pure appraisals. There are so many other titles I want to mention. I don’t know if I’ll do this again next year. The drawings served as a diary of how I felt that day, well actually more of how much time I had to work on these. This wasn’t just an art challenge, it was a writing challenge. I reduced the drawings to essentially character profiles and rambled on without any edits jutting down my stream of consciousness of the night. I started to write out more of my thoughts on each game and why I found them so special rather than just giving an intro one might find on a back cover. This wasn’t that helpful in honing my art, but I received comments on Discord like how someone didn’t know what Gris was and wanted to check it out. As the days went on, my attitude towards the challenge would fluctuate from having a drive to one-up myself in the first few days by nearly quitting by the third week, but at my lowest point, the challenge was reimagined. ![]() But I know that I’m lying to myself when I say that. Was this a huge waste of time? O yes, certainly, most definitely. ![]() I jokingly mentioned that this was the start of my own monthly challenge, but I was lying myself when I called it a joke. I wasn’t happy with the green leaves in the background that I drew and ended up making the whole drawing purple. After the release of Steve Minecraft in Super Smash Bros Ultimate on October 1st, 2020, I just had to draw this one scene in the trailer that I found particularly charming, a short lanky Enderman under some leaves shielding themselves from the rain. However, I stopped drawing after that first day. I have never fully participated in #Inktober and wasn’t planning to, but I did try to hop on a monthly challenge years ago with a fan piece of the hits Untitled Goose Game and Later, Alligator. The following are my reflections of this experience. Instead of an increase in my drawing capabilities, these drawings became a record of how much time I had laying around to work on them. For the past month, I challenged myself to use a monochrome palette and a digital crayon to draw something every day. This is the first time I ever did a month-long challenge. ![]()
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